
Much earlier access to psionics and vastly expanded psionics tree.Five tiers of XCOM weaponry, many new armors and small items and S.H.I.V.s that can be equipped with perk-granting small items!.New and modified technologies, including Xenopsionics, Alien Biocybernetics, Pulse Lasers, Gauss Weapons and Advanced Aerospace Concepts, and many new foundry projects.New and modified perks, including Ranger, Sapper, HEAT Warheads, Lock N' Load and Javelin Rockets.Eight MEC classes: Valkyrie, Marauder, Jaeger, Pathfinder, Goliath, Archer, Guardian and Saburai Eight soldier classes: Infantry, Assault, Sniper, Scout, Gunner, Rocketeer, Medic and Engineer.


The fact that OTS upgrades are 50% off is nice, but the big part is from Foundry projects. It's not quite as relevant once you're past the mid-end game but there's nothing wrong with it.Īsia tends to be the favorite choice for high difficulties, and there's reasoning to it. It's a flat 30% boost to your monthly income, which can help out a lot in the earlier months. It gets better towards the mid-late game as you're upgrading Interceptor weapons to Plasma/EMP Cannons as you're trying to keep at least a decent air game.Īfrica is a relatively safe choice as well. It tends to be a little more important on higher difficulties to make rushing satellites easier in the first month if you don't want to lose countries. However, starting there gives you coverage of the U.S., and they provide the largest boost without New Economy (or whatever that SW option is).
